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Side Dish - 3D Modelling Works

Here are my 3D works (characters and animations) from 3D classes I took during diploma and degree.

3D Hard Surface Modelling (2020)

 

For our 3rd 3D modelling assignment, we're required to model hard surface modelling, retopology and learning how to bake normal maps to apply on our low poly models, also recently learnt about anchor points used in substance painter!

Our theme given was - Mecha Pokemon 
I was pretty excited as I love Pokemon very much and I was recommended to this amazing artist! 
Mecha Volcarona's design credits to Guillem Ferrer!
Link to the concept artist's ArtStation Profile:
https://www.artstation.com/gifer

Link to the concept artist's artwork: https://www.artstation.com/artwork/mqQ5xE

Sadly I have to cut down on some details due to lack of time but overall it's a good modelling practice!
Also tried to make sand weathering effects to reflect back on how you would find Volcarona in the desert area in Pokemon Black/White/Black 2/White 2

It's unfortunate I couldn't export the Marmoset Viewer for this model as the software couldn't render all of the lightings that I've used for this project so I had to post some close up shots of the model instead

Hard Surface Modelling (2018)
We leanrt how to model a gun in high poly and baking normal maps

Animation Section (2017)

2D Animation

2D Animation

Play Video
3D Animation Show Reel

3D Animation Show Reel

Play Video

A part of a story boarding animatic I did for the group.

A story of a gear trying to find a new life in the big cty.

Clockwork Story Board Animatic

Clockwork Story Board Animatic

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