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Main Dish - 3D Environment

Here are my 3D works from some 3D classes I took during diploma and degree

**Due to the limited storage on Wix, I have to show my behind the scenes (sketches, progress, notes) in my drive, feel free to check them out here

Final 3D Portfolio Project (2021)
 

For the final semester,  we are required to make a 3D portfolio (3D environment, 3D character, 3D weapon or 3D animation). I chose 3D environment, as I hope to see improvements from my last attempt on creating an environment.

This project is done using 3DS Max and Zbrush, painted with clip studio paint (patterns) and substance painter (texturing).

Then set-dressed in Unreal Engine 4 according to the environment scene I chose. 

Due to the lmitations of uploading media,

here's my documentation on my whole process!:

https://docs.google.com/document/d/1MLn-IxHY-njj5Lu1zFsdudRJU375R1RMZBwl5OQXE7Y/edit?usp=sharing

Camera Flyby Videos:
https://youtu.be/83nONB3TNjA

https://youtu.be/RtZ5fhL3mZQ

Hadal (2021)
 

The final year project that I was part of during degree. This project is called 'Hadal', a monster hunting underwater game based off of the deepest parts of the ocean called the Hadalpelagic. 

My role of this project is the environment artist, as well as coming up with some of the concept art.

This project is done using 3DS Max and Zbrush, then set-dressed in Unity!

A document I wrote for myself to take notes:
https://docs.google.com/document/d/112qevZ-bvlhDCERjTeHbtKfg0WbFD_Hh/edit?usp=sharing&ouid=101172774050490950306&rtpof=true&sd=true

Game available here!:
https://magthylius.itch.io/hadal

3D Game Environment (2020)
 

We were given options to model base on which scenes the lecturer provided.

I chose this cave environment as I want to learn how to sculpt and build efficiently with rock assets, sadly I don't think I did well as I did not do it in a modular way to make it more efficient. Thus making me want to improve on how I plan on my environment modelling from here on out.

This project is done using 3DS Max and set-dressed in Unreal Engine 4

Camera Flyby Video:

https://youtu.be/dwfyKjJ7fz4

3D Game Environment (2020)
 

A 3D modelling of a fairy house from the Tinker Bell movies using 3DSMax, using tile-able textures and 3D assets from Quixel, and lastly setting up in Marmoset

Marmoset Viewer File Link:
https://drive.google.com/file/d/1s5nmirctdP2wp7sjQbN5xlOfEvEIV3ht/view?usp=sharing

3DS Kirby (2020)
 

First 3D modelling using 3DSMax, uploaded the updated one here instead!
Modelling idea heavily influenced by artsits - Meyoco and Leaphere

Marmoset Viewer: 

https://www.artstation.com/artwork/1nm9L8

3D Environment Modelling (2018)
A 3D environment modelling based on a tea table setting

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